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 Mining for beginers

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PostSubject: Mining for beginers   Tue May 19, 2009 1:11 am

If anyone else has better places to lvl, faster ways, any tips and so on would be awsome. This is just some useful stuff i found browseing diferent sites.

Mining 1 to 300 Guide by Highlander on EU-Terenas

What you’re going to need:

Mining skill (obviously). Go see your local mining trainer to get trained.
A mining pick. Can't mine without one (these can also be enchanted if you want, makes absolutely no difference, but it's cool to have. Even if you have your mining pick enchanted the standard mining animation remains the same, so you actually see that nice demonslaying glow you got put on there. You will only see the glow when you equip it like a normal weapon. A player on our server even had a Crusader enchant put on their mining pick and told me that the proc happens when they mine, cant confirm this for sure, but it does seem really pointless).

Optional, but recommended extra: get the cheapest pair of gloves you can find and get them enchanted with +5 mining skill (shouldn't cost you more than 2g, as it takes 3 x Truesilver Bars and 3 x Vision Dust). Don’t bother with the +2 enchant as its not worth it.
If you’re an engineer then make yourself a Goblin Mining Helmet ( ) as this will add +5 to your mining skill.

Also, please remember that mining nodes only appear on the side of hills, cliffs, mountains etc. So your unlikely to find any ores in the great rolling plains, unless there is a small hill there. Also note that Darnassus has NO ore whatsoever! So if you’re a Night Elf and want to mine, get your booty over to Darkshore ASAP. So with that in mind, always follow the cliff faces or hillsides.

Got all that? Good, then lets down and dirty, Dwarf style Surprised)

Mining 1 to 65

Mining Copper

Estimated number of nodes to mine = 30

This bit is easy. Mine about 50 copper and smelt. You can use any of the following suggestions for mining routes or make up your own, as copper is so abundant:

*At level 50, go back to the mining trainer and learn Journeyman Mining.


Undead: Start at the entrance to Deathknell, looking out towards Brill. Head South and follow the cliffs all the way round to The Undercity. Skip past UC and keep following the cliffs up to The Bulwark. Now head North up to Scarlet Monastery, hugging the cliffs as you go. When to reach the coast, head west and then south to follow the cliffs down and round to Agamand Mills. Follow those hills south again to get back to your starting point. Average amount of copper ore from this run, should be about 30-40.

Tauren: Mulgore. The natural geography of this place makes it easy to run around. Just pick a starting point and follow the cliffs all the way around in a circle. Remember to check out the Venture Co mine on your way round. Average amount of copper ore from this run, should be about 40-50.

Orc & Troll: You could just do whole circuits of Durotar, but there is so much copper round here that small routes are just as productive. My favourite routes are:

Start at the gates of Orgrimmar and head East towards Skull Rock (make sure you go into Skull Rock and mine the ore there too). Head a short way south to where that Orc is standing on his lonesome, then head back West following the cliff face (keeping the Zep Tower in sight). Carry on over the road and across the top of the canyon and on to the coast. Head North up to the cliff face and then East back to Orgrimmar. I get about 30-40 copper ores from this short run on a good day.

Start at Razor Hill and head West towards the Quilboar grounds. Hug the cliff face until you reach the river, then head north until you reach Orgrimmar. Head East until you see the first little farmstead, now head south and drop into the canyon. Follow the canyon out and head South East until you reach Razor Hill again. You’ll get about 25-30 copper ores on this route.

Mining 66 – 125

Mining Tin, Silver, Incendicite and Lesser Bloodstone

Estimated number of nodes to mine = 60

This part is a pain in the butt, if you don’t have a mount (well its all a pain in the butt, if you don’t have a mount) as the Tin Veins your going to need to mine are more spread out and not as common as the Copper you just being mining. You also stop getting skill up’s from smelting after about level 85 (Silver is the last thing to give you a skill up). The leg from 100-125 is also pretty bad, as Tin is green at this stage and therefore your getting skill ups at fewer intervals (just pray its a Silver spawn, instead of Tin, as this will still be yellow to you).

Horde & Alliance *even on PvP servers you can still use these routes and areas.

Easiest way to level up to 125, is to go to The Wetlands and find Thelgan Rock (its near the entrance to Dun Algaz - 53,64 for those with location add-ons). There is a cave there, that is full of spiders and a quest ore called Incendicite. This is an Alliance only quest, but Horde can still mine the ore. Now the ore itself is worthless and only used to complete the quest, but you can mine it from level 75 until about level 125. The nodes respawn quickly and you can level up your mining in less than an hour if your the only one in the cave.
If your Alliance and want to do the quest, go see Pilot Longbeard in The Military Ward in Ironforge for the starting quest. He'll send you to speak to Pilot Stonegear in Kharanos, who then gives you the quest.
Thank you to everyone who suggested this, especially Plog

Lesser Bloodstone: go to the cave in north east Arathi Highlands, just to the east of Hammerfall (path to cave is at 80,40) and mine the nodes inside. It's used as part of a quest chain that’s started in Booty Bay by Corporal Kaleb (in the tavern). You only need to keep four of them for the quest. Lesser Bloodstone requires level 75 mining I actually combine two of my routes here, if I have time. They are as follows:

Start at The Crossroads and head West towards the entrance of Stonetalon Mountains. Then head south, hugging the cliffs as you go. Follow the cliffs all the way down south until you reach Blackthorn Ridge, just north of Razorfen Kraul. Follow the cliff to the main road and over. Continue heading east and then north up to the entrance to Dustwallow Marsh. Carry on going north until you reach Northwatch Hold and then head up to the Raptor Hills and the Quilboar Village. Now head back to The Crossroads.

Start at the bottom of the Great Lift in Thousand Needles and head northwest up to Camp Ethok, following the cliff face as you go. Continue on till you reach the border of Thousand Needles and Feralas, then head over to the other side of Thousand Needles and follow the cliffs south. Make a detour when you reach Highperch, as there are a couple of Tin / Iron veins here. Carry on heading south until you reach The Screeching Canyon. Have a quick run into the cave here and pick the couple veins that normally spawn here. Continue south past Freewind Post and all the way to Windbreak Canyon. Now head north, again hugging the cliff face as you go and make your way up to Splithoof Crag. There is a Centaur Village here, with a cave that can have 4 or 5 veins (both Iron and Tin). Mine it. Carry on north past Darkcloud Pinnacle and back to the Great Lift.

Combine the two routes above for a 90-minute (ish) trek that can net 100+ copper, 50-70 Tin and 30-40 Iron.

There only two other places that I bother mining for Tin and that is:

Hillsbrad Foothills: No route here, just do full circuits.

Ashenvale: Again no real route, just do full circuits.

But you could also try the following places:

Wetlands: Start at Dun Modr and follow the cliffs to the southeast down towards Raptor Ridge. From here either go around Grim Batol, if you’re a high enough level to cope, or follow the cliffs towards Mosshide Fen and onto The Igan Rock. Once there head over to Dun Algaz, then north to Angerfang Encampment and onto Whelgar’s Excavation Site. Now head north past Ironbeards Tomb and back to Dun Modr.

Redridge Mountains: Start in Lakeshire, head north to Rethban Caverns and follow up to Renders Camp. Head south and follow cliffs to Alther’s Mill. Carry on east towards The Tower of Ilgalar and then loop round that and to the south, heading towards Renders Valley. Carry on to Lakeridge Highway and over to The Three Corners. Now head back to Lakeshire.

Mining 126 – 175

Mining Iron and Gold

Estimated number of nodes to mine = 100

*At level 125, go back to the mining trainer and learn Expert Mining.

From now on both Horde and Alliance can follow this guide easily, so I won’t have separate sections.

Do the Thousand Needle route above, but take in The Shimmering Flats as well this time.

Desolace: If you’re Horde, start at Shadowprey Village and head into the Valley of Spears. Follow that through and out and over to the Kodo Graveyard (you could do a quick circle or move on here). Head east to the Magram Village and loop round and down to Shadowbreak Ravine. Follow that through and onto the Mannoroc Coven to the west. Carry on west to the Gelkis Village and make your way back to Shadowprey Village. If you’re Alliance, then start at Nijel’s Point and head southeast to Sargeron, then south to the Kolkar Village. From here you could carry on down south and complete the Horde run or head west to the Kodo Graveyard. From the Kodo Graveyard, head northwest to Ethel Rethor and then northeast ish to Thunderaxe Fortress. Follow round to the north and up to Tethris Aran and then back east to Nijel’s Point.

Ashenvale: start at the entrance to Ashenvale from The Barrens and head to the west. Skip round the Battleground entrance (only if your Horde) and carry on to the river. Follow the river north, trying to keep as close to bank as possible, so that you can see spawns on both sides of the river. Keep following the river till you get to just before Xavian in the north. Now head east to the next river and cross over to Saytrnaar and onto Forest Song (watch out for those elites). Now head south through the Warsong Logging Camp if your Horde or skirt around it if your Alliance and continue on down through Felfire Hill and onto Demon Fall Canyon. Now head west through Nightsong Woods and back to your start point.
Badlands: start at Apocryphens Rest and head south to Camp Cagg, then east to Mirage Flats. Now follow cliff face all way to Camp Boff, past Agmonds End. Head north past Dustwind Gulch and onto Hammertoes Dig site and then northwest to Angor Fortress. Now follow the cliffs west all the way to Kargath (or just before it, if Alliance) and back down to Apocryphens Rest. Remember to divert off slightly at each point where the Rock Elementals gather and do a quick tour of their spawn spots.

Arathi Highlands: start at Thandoll Span and head east then north to Boulderfist Hall. Follow cliffs round to Witherbark Village and continue north up to Hammerfall. If you’re Horde, loop round the back of Hammerfall and continue on to the west. If your Alliance, go as far Drywhisker Gorge (remember to check inside, both Horde and Alliance) and then loop round Hammerfall to the south and back up to the northern cliffs. Follow cliffs west to Dabyries Farmstead and then head south past Refuge Point and back down to Thandoll Span.

Alterac Mountains: start at the entrance to the Ruins of Alterac and head west past the Growless Cave. Follow the ridge around the ruins and keep going to the end. Now drop down to the coast (you can make a series of jumps to get down, without dying). Now head north to Dandreds Fold. Head east through The Uplands, zigzagging between the two cliff faces as you go until you get to Strahnbrad. Now follow the road back to your starting point. If you’re a high enough level, go into the ruins and do a quick sweep.

Stranglethorn Vale: couple of small but good routes here. First one is to the north of Grom’gol Base Camp. Start at Nessingwarys Expedition and follow the hills around the front of the three sets of ruins (Kalai, Balal and Zuuldaia) and then back round to the north of them and return to Nessingwarys Expedition. Second route starts at Kurzens Compound to the north of Zul’Gurub entrance. After a quick circle around the compound, head south down to Mosh’Ogg Ogre Mound. If you’re a high level, then do a sweep of the cave and carry on south to the Ruins of Zulmamwe. Keep heading south past the Crystalvein Mine and the Ruins of Aboraz. Carry on into the Mistvale Valley, now heading west towards the main road. From here either head to Booty Bay or follow the road back up north to your starting point.

Swamp of Sorrows: couple of nice little spots here. Check around Ithariuss Cave where the Green Whelps are and also around The Stagalbog. Remember to check inside the Stagalbog.

Optional choice for 155-175 (Thanks to Cenelia on EU-Hellscream for this)

If you have a fair amount of gold ore, you can smelt it from 155-175, as it is orange at 155.
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PostSubject: Re: Mining for beginers   Tue May 19, 2009 1:13 am

Mining 176 – 250

Mining Mithril and Truesilver

Estimated number of nodes to mine = 125

*At level 225, go back to the mining trainer and learn Artisan Mining.

So now we come the real money making stuff, Mithril. This stuff is used in such quantities by Engineering and Blacksmithing that you will always sell what you mine for a good profit.

Blasted Lands: just do full circuits, simple.

Searing Gorge: again, just do full circuits. You can do what I do and do a full circuit of the perimeter of Searing Gorge, then drop down into The Cauldron and do a circuit of that (inside and outside). Also remember that at level 230, you can mine Dark Iron, so pick that up too.

Badlands: two good places here. First is Camp Cagg. Just do a circuit round it, taking in the Rock Elementals spawn point as you go. Second place is Lethlor Ravine. If you start by the Master Dragonscale Leatherworker and head into the Ravine and loop round to the north and back out and south past Uldaman back entrance, then you’ll pick up a good amount of Mithril.

The Hinterlands: start at Aerie Peak and follow the cliff face to the south and east. Now just go around the south cliff face until your get past Jintha’Alor, then north up to Seradane and then west back to Aerie Peak.

Western Plaguelands: do circuits of the Ruins of Andorhal.

Azshara: start at the Legash Encampment and head east to the Bitter Reaches. Loop round to the north and back west along the coast past the Jagged Reef and then back down to the Lagash Encampment again.

Winterspring: start at the Timbermaw tunnel entrance and follow the cliffs to the east past the Hot Springs and all the way over to Starfall Village. Just before you get there, head south to Lake Kel’Theril and then follow the cliffs west all the way back to your starting point.

Felwood: only if your there. Don’t go out of way to mine here, but if you happen to be in the area (i.e. grinding Timbermaw rep) then look out for a few Mithril nodes here.

Stonetalon Mountains: quick circuit of The Charred Vale can net you 10-15 Mithril ores.
Desolace: grab yourself some underwater breathing potions and head to Ranzajar Isle. There’s a good number of Mithril nodes in the sunken ruins round here and very few people mine them. You can also take a run through the Valley of Spears and down to Mannoroc Coven to pick up the Mithril nodes there.

Tanaris: bit of a long one this, but can be well worth it. Do full circuits of Tanaris, but drop down into The Noxious Lair and The Gaping Chasm to pick up the nodes that virtually nobody mines, unless they are questing in there.

Mining 251 – 300

Mining Thorium

Estimated number of nodes to mine = 160

Un’goro Crater: just go round and round the crater, making sure you drop down into The Slithering Scar and take a detour into Fire Plume Ridge. There is loads of Thorium to be had here, which is why its farmed constantly, so you will be competing for nodes here.

Azshara: start at the Ravencrest Monument and follow the coastal cliff all the way round to the Tower of Eldra. Then head back west to the Legash Encampment in a zigzag pattern from coast to coast. You may also want to drop into the Ruins of Eldarath and pick up the couple of nodes that spawn there. Azshara isn’t the greatest place to mine Thorium, due to its natural geography, but that does mean its less popular and therefore your likely to have less competition.

Winterspring: start at Everlook and head south to the Ice Thistle Hills. Make a quick sweep of the yeti cave here and then back out and to the south. Keep going till you get to Owl Wing Thicket and make a small circuit there. Now you can either carry on south into Frostwhisper and Darkwhisper Gorge’s if your happy about avoiding the elites there, or you can head west over to Mazthoril for the slightly lower level elite area. Once at Mazthoril, you can either sweep the main cave (only recommended for Druids, Rogues or Hunters) or carry on up to Lake Kel’Theril and back round to Everlook.

Blasted Lands: not a massive amount of Thorium to be had here, but good for a quick run, whilst your looking for Mithril.

Searing Gorge: same as the Mithril run above.

Burning Steppes: - Thanks to Orchidius on EU-Sylvanas for this map. Nice one mate Smile.

Eastern Plaguelands: start at Tyr’s Hand and head north past Lights Hope Chapel. Go past The Noxious Glade and onto Northdale. Head west to Northpass Tower and then south to Blackwood Lake. Carry on south to the Pestilent Scar and then onto Lake Mereldar and back to your starting point. You may want to throw in a quick diversion to The Fungal Vale, in between Northpass Tower and Blackwood Lake.

Western Plaguelands: start at The Weeping Cave and head south to Gahrrons Withering and then west to Dalsons Tears. Head northwest from here to the edge of Felstone Field and follow the cliffs north into the Northridge Lumber Camp. Follow the path up towards Hearthglen and then double back once you reach the watchtower. Head south and follow the cliffs all the way back round to The Weeping Cave.
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PostSubject: Re: Mining for beginers   Tue May 19, 2009 1:15 am

300 - 330

Mining Fel Iron
Estimated number of nodes to mine = 30

Mining mainly Fel Iron.

Start at the Dark Portal and face nor, north-west. Following the edge of the world round in an anti-clockwise fashion round the back of the Dark Portal and loop round. Continue following the edge of the world and end up in Void Ridge. Either take the small valley shortcut to Zeth'Gor or continue on round the mountains and loop back south to Zeth'Gor that way. Follow the mountain line down to Spinebreaker Post and onto the Expedition Armoury. Follow the edge of the owrld until you reach the where the Ravagers are and then head north. Stay to the eastern side of the broken walls leading to Hellfire Citadel and then drop down and back up when you reach the Citadel proper. Continue north, skirting round Thrallmar on the western side until you reach the edge of the world again. If your Horde, head back through Thrallmar and then north up into the Forge camps. If your Alliance, head south past Thrallmar and loop back up to the Forge Camps. From here head east, following the mountains and then south. If your really daring (read: suicidal) then head up onto the Abssyal Shelf and mine all the nodes there. If your flying, there is normally one or two nodes that you can get to without dying, but to be honest it isn't really worth the effort.
Now head back to the Dark Portal to complete your circuit.

Start at the entrance to Zangarmarsh and head north round all the elite giants (really need to be level 68+ to avoid too much aggro) and loop east to the Temple of Telhamat. If your Alliance, ride/fly straight past. Horde should just detour slightly round to the south. Now head up into Mag'har Post and back down and around in The Pools of Aggonar. Complete a circuit of the pools and then head south to the Citadel. Drop down and then back up again and head toward the south eastern edge of The Great Fissure. Do a quick clockwise circuit of The Great Fissure and then head south and up into the Stonescythes main nesting area. Drop down into the Den Haal'esh and then north and east, following the mountains along to the Ruins of Sha'Naar.

You could also carry on mining Thorium. Rich Thorium veins will still be green until about 340. So refer back to the 1 to 300 guide for routes.

330 - 350
Mining Fel Iron and Adamantite
Estimated number of nodes to mine = 20

Move onto Nagrand for Adamantite mining and more Fel Iron mining.

Start at the entrance to Terokkar Forest and head west past Kil'Sorrow Fortress and round the back of Telaar and onto Oshu'gun. Follow the mountains round and upto the Ancestral Grounds. Now head east following the road down towards Telaar. Head east before Telaar and drop down into the valley that leads toward the Ring of Trials. Carry on heading east to the Windy Reed Village then head south and continue past the Burning Blade Ruins and back to your strating point.

Start at the entrance to Zangarmarsh and head east past the Laughing Skull Ruins and on toward the Throne of Elements. If your flying, scope out the Elemental Plateau for the nodes that spawn there. Now head back tot eh north side of Garadar and head towards Halaa. Drop down into the valley and pick up the nodes in the cave and then back up into Sunspring Post. Head towards the Ancestral Grounds and then north past the Forge Camps and up to Warmaul Hill. It's worth going through the main cave in Warmaul Hill as there is nearly always 2-4 nodes in there.

350 - 400
Mining Cobalt
Estimated number of nodes to mine = 60

You could stay in Nagrand and mine adamantite nodes, but it will go quicker if you move on to Northrend and mine cobalt.
If your level 77+ and have your flying mount, you'll want to go straight to Zul'drak, as it has the highest number of cobalt nodes. I'll describe a route later on for that.
If however, your lower than 77, go to either Howling Fjord or Borean Tundra.

Howling Fjord is as follows.
As a Horde player I start at the Apothecary Camp, but for the purpose of this guide I'll start at the bridge near Shield Hill in the south, as it's a close starting point for both factions.
From the bridge, face south east and follow the coast through Shield Hill and up round towards the Explorers League Outpost. There's a lot of mobs here and if I'm on a land mount I tend not to bother grabbing the one or two nodes that spawn here, but you never know, someone might be questing through here and there may be a clear path to them.
Keep following the coast line up past the lifts and take the time to drop down to Vengeance Landing if there's a couple of nodes down there. Continue north up through Giant's run and take a quick scout around the cave where Megalith roams.
Head south round the lake and take a quick trip round the Frozen Glade. Follow the road south from the Frozen Glade and head to the small island that's filled with Wolvars, just north of Utgarde Keep. One quick circuit and then go east across the river to the north of Nifflevar.
Head south and follow the river whilst keeping an eye out for nodes that spawn in the water. Keep going until you end up back where you started, at the bridge.
Now go across that brdige and head north, going between New Agamand and Valgarde and heading up through Halgrind. I now carry on riding north up past UK and jump into the river near the Wolvar island again and make my way up the cliffs and then head west towards Skorn.
From here, I head north and skirt round Fort Wildervar and Camp Winterhoof whilst making my way towards Gjalerbron. There can be a lot of nodes between here and Camp winterhoof, but the geography makes it a pain to get to them all with ease. So it's up to you how much time you spend in this area. Bear in mind it's also a major quest zone and there's nearly always 10-15 players questing round here.
After messing around in the mountains, I head west past Gjalerbron and follow the mountains round and down past Rivenwood and on towards the Apothercary Camp. Head down the cliff path just north of the camp and have a scout around the beach for some nodes, then go back up the path and keep following the cost line past Apothercary Camp and round until you get to the bridge (NOT the one that leads to Westguard Keep if your a Horde player, the next one).
Go past Ember Clutch whilst hugging the coast until you get to the Ancient Lift. Decision time here.
I personally like to jump on the lift and take a quick look around Kamagua. There's normally only one or two node spawns, but it doesnt take too long. If I've bothered to come here, I nearly always head out to Scallywag Island too. Again, there's only one or two spawns at a time here and without a flying mount it's slightly annoying to get to them.
Once done, get back on the lift and head south along the cost again. Follow the coast until you get back to the bridge, which was your orginal starting point. Now repeat.

For level 77+ players with flying mounts, go to Zul'drak and do the following.
I prefer to start around Ebon Watch. I then go past Zeramas and follow the path towards the Argent Stand.
Then head north, following the wall up to between Voltarus and the Altar of Sseratus. Go east to the Altar of Rhunok and then scout out the area directly south of that.
Now go north east all the way past Zol'maz Stronghold and check the area in front of Gundrak. Head south now to the Altar of Mam'toth and then carry on past the Altar of Quetz'lun and check the very edge of the map to the south of there.
Go west past the Altar of Har'koa and do a loop of the two "fields" around Kolramas. Fly on east, heading towards Light's Breach and Zeramas and back to your starting point.

Borean Tundra is also a very good place for cobalt and is slightly easier for players without flying mounts due to the geography.
If I'm on a land mount I tend to leave out Coldarra and most of the area around Warsong Hold and Amber Ledge, as I find myself wasting a lot of time trying to get up and down and around the hills.
So I generally start at the crossroads next to the Bloodspore Fields (where you drop off the alliance deserter).
I go south east, almost towards Valiance Keep and then follow the coast north up to Kaskala. Go through Kaskala and run parallel to the south of the road all the way past Death's Stand and up round past the Temple City and on to Talramas.
Keep following the cliffs, heading north west all the way to Bor'gorok Outpost. Scoot round that and check the fields full of elementals. I then head south towards the quarry and take a quick run round there.
Now at this point, if I'm in the mood, I'll grab the flight path and fly over to Coldarra and do a couple of circuits. If it's late at night I will almost certainly do this as there is likely to be around 6-7 nodes to be had.
Otherwise, I go from the quarry down past Harold Lane and check the lake for the nodes that spawn there.
Keep heading south and pick up nodes where you can through the hills to the south of Warsong Hold and all the way to the Plains of Nasam. I then take a ride along the coast through Riplash Strand and back up to my starting point.

400 - 450
Mining Cobalt and Saronite
Estimated number of nodes to mine = 60

Okay, if you don't have a flying mount then you're really stuck with one choice and that's to run around the very edge of Sholazar Basin mining Saronite nodes. It's pretty easy, but can take time, because loads of people do the exact same thing here and just stick to the outer edge of Sholazar.
If you have a flying mount then you're going to be doing the same thing except you will be able to quickly divert and scout around each of the five pillars.
A decent route of this is the following.
Start at the entrance to Sholazar Basin from Borean Tundra and head straight for the Mosslight Pillar. Circle round that and head back south to the edge of the basin and move east. When you get to the Skyreach Pillar, do a quick circuit round that and head back back to the edge.
Follow the cliffs all the way up to the Makers' Overlook and then go south west to the Lifeblood Pillar. Quick circuit round that and go north to the Avalanche. If there's only the non elites around these nodes, farm them, otherwise move on. You may get lucky and someone will be doing the quest round here. If they are the same faction as you, politely ask them to kill the mobs around the nodes here whilst you farm them.
After that, go north west up to the Savage Thicket and then south to the Glimmering Pillar. Do a circuit round that and then head back up north past the Savage Thicket and on to the the edge of the cliffs.
Follow the cliffs down to the Makers' Perch and then head south east to the Suntouched Pillar. Quick circuit round that and head over to Nessingwary's Camp.
Now follow the river east all the way to the Makers' Overlook. Follow the cliffs south down to the Skyreach Pillar and then follow the river north all the way up to the Savage Thicket.
Now follow the cliffs all the way south, back to your starting point.
Repeat until you hit 450 skill.
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